While some video games achieve massive commercial success, not all of them live up to the hype or expectations of players. In this article, we’ll explore a few examples of best-selling video games that ultimately left fans feeling disappointed. From highly anticipated releases to titles that failed to deliver on their promises, these games serve as reminders that sales figures don’t always correlate with player satisfaction.
“No Man’s Sky” (2016)
Despite its ambitious promises of an infinite procedurally generated universe, the game at launch lacked many features showcased in promotional material, leading to widespread disappointment among players.
“Mass Effect: Andromeda” (2017)
Known for its numerous technical issues, facial animation problems, and a narrative that didn’t live up to the standards set by previous “Mass Effect” games, this entry left fans wanting more.
“Anthem” (2019)
Touted as a live-service multiplayer game with a dynamic world, “Anthem” faced criticism for its repetitive gameplay, lack of content, and technical problems, resulting in a sharp decline in player interest.
“Destiny 2” (2017)
While initially praised for its gameplay mechanics, the game faced backlash over time due to issues such as a lackluster story, microtransaction controversies, and perceived content droughts.
“Fallout 76” (2018)
This entry in the beloved “Fallout” series suffered from numerous bugs, performance issues, and a perceived lack of engaging content, leading to a negative reception from both critics and players.
“Watch Dogs” (2014)
Hyped for its open-world hacking mechanics, the game received criticism for its downgraded graphics compared to early demos, repetitive missions, and a protagonist that failed to resonate with players.
“SimCity” (2013)
The game’s launch was marred by server issues, rendering it unplayable for many players. Even after resolving technical problems, the game faced criticism for its limited city size and lack of depth.
“Star Wars Battlefront II” (2017)
Infamous for its controversial implementation of loot boxes and pay-to-win mechanics, the game drew ire from players for its progression system and monetization practices.
“Aliens: Colonial Marines” (2013)
Despite high expectations due to the “Aliens” franchise, the game was criticized for its poor AI, subpar graphics, and a story that didn’t live up to the series’ lore.
“Batman: Arkham Knight” (2015)
While praised for its gameplay and visuals, the PC version of the game was plagued by numerous technical issues at launch, leading to a negative reception from PC players.
“No Man’s Sky Next” (2018)
Despite improvements post-launch, the game’s initial release left many players disappointed due to missing features, repetitive gameplay loops, and technical problems.
“Tom Clancy’s The Division 2” (2019)
Although well-received at launch, the game faced criticism over time for its lack of endgame content and issues with balancing, leading to player frustration.
“Assassin’s Creed Unity” (2014)
Known for its numerous bugs and performance issues at launch, the game struggled to meet player expectations despite its detailed recreation of Paris during the French Revolution.
“Cyberpunk 2077” (2020)
Highly anticipated but marred by technical issues, especially on last-gen consoles, “Cyberpunk 2077” faced criticism for its bugs, AI shortcomings, and unfulfilled promises.
“Halo: The Master Chief Collection” (2014)
Despite being a collection of beloved “Halo” games, the collection’s launch was plagued by matchmaking issues and bugs, hindering the multiplayer experience.
“Marvel’s Avengers” (2020)
While praised for its story campaign, the game faced criticism for its repetitive missions, lack of endgame content, and performance issues, leading to a decline in player engagement.
“Sea of Thieves” (2018)
Initially criticized for its lack of content and repetitive gameplay loops, the game has since improved with updates, but its early reception marked it as a disappointment for many players.
“Far Cry 5” (2018)
Despite its commercial success, the game received criticism for its story’s handling of serious themes, lack of meaningful player choices, and formulaic open-world design.
“The Elder Scrolls Online” (2014)
While praised for its expansive world and lore, the game faced criticism for its bugs, subscription model, and perceived lack of depth compared to single-player Elder Scrolls games.
“Watch Dogs 2” (2016)
Though an improvement over the first game, “Watch Dogs 2” still faced criticism for its repetitive missions, shallow story, and failure to fully capitalize on its hacking mechanics.
“Tom Clancy’s Ghost Recon Breakpoint” (2019)
Criticized for its technical issues, lack of innovation compared to its predecessor, and a narrative that failed to engage players, the game struggled to maintain player interest.
“Star Wars: The Old Republic” (2011)
Despite being a highly anticipated MMORPG set in the Star Wars universe, the game faced criticism for its subscription model, endgame content issues, and lack of innovation in the genre.
“Marvel’s Guardians of the Galaxy” (2021)
While praised for its narrative and character development, the game faced criticism for its repetitive combat, technical issues, and lack of meaningful player choices, leading to a mixed reception from players.
This article originally appeared on UnifyCosmos.
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